Objective
To obtain a position in a game studio that challenges me both artistically and
technically, as well as encourages continued growth of skill sets.
Industry Experience
Monolith Productions, Technical Artist (Dec 2009 - Present)
"Unannounced Project"
-Tools
- Concept
- Prototyping
- Testing
- Documentation
Surreal Software, Technical Artist (March 2008 - Dec 2009)
-Tools
- Concept
- Testing
- Documentation
-Asset Creation
-Vehicles
-Weapons
-Modular environment pieces
-Collision volumes
-Memory profiling
Handheld Games, Intern (June 2008 - Dec 2008)
- Pixel art
- Background painting
- Sprite animation
- Character concept
Art Institute of Seattle, Peer Tutor (Jan 2007 - March 2008)
- 3D Modeling
- Materials and Lighting
- 3D Animation
- HTML
Education
Art Institute of Seattle
2006 - 2008
Bachelor of Fine Arts, Game Art and Design
Dean’s List, Graduated with Honors
Madison Area Technical College
2002-2004
Associates of Fine Arts, Interactive Media and Design
Software/Skills
- 3D Studio Max
- Maya
- Zbrush
- Adobe Photoshop, Illustrator, After Effects, Premier, Flash
- Unreal 3 (Kismet, UnrealScript)
- Unity, Unity iPhone
- Microsoft Visual C#, XNA
- Maxscript
- HTML
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